AI Insights · Timothy · July 2021
Top 5 Battlefield Commander Games on Android in Belgium - Q2 2021
Explore the performance of the top Battlefield Commander Games on Android in Belgium for Q2 2021, with insights on downloads, revenue, and active users.
During the second quarter of 2021, the top Battlefield Commander Games on the Android platform in Belgium showcased varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their quarterly trends based on data from Sensor Tower.
Clash Royale from Supercell saw a significant increase in weekly revenue, peaking at around $21.3K in early June. Weekly downloads for the game experienced a steady rise, hitting approximately 3K in mid-June. The game also maintained a strong user base, with weekly active users increasing from about 171K in early April to nearly 310K by the end of June.
Art of War: Legions by Fastone Games HK had a mixed quarter. The game’s weekly revenue saw fluctuations, reaching a high of roughly $3.9K in early May, before tapering off to about $1.7K by the end of June. Weekly downloads showed a declining trend, dropping from around 1.2K in late March to just over 500 by the end of June. Active users also decreased from approximately 14.1K to 9.9K during the same period.
Archers.io from Supersonic Studios LTD experienced a significant drop in weekly downloads, starting at over 4.2K in late March and falling to just under 200 by the end of June. The game’s weekly revenue remained minimal throughout the quarter, peaking at $17 in late May. Active users followed a similar downward trend, declining from about 8.9K to 893 by the end of June.
Draw Army! - Sketch Soldiers by Homa saw a surge in downloads, reaching a peak of approximately 2.7K in late May before declining sharply to around 151 by the end of June. Weekly active users mirrored this trend, increasing to about 4.4K in late May and then falling to 932 by the end of June.
Join & Strike: Shoot' em Down by Hitapps had a relatively stable performance with minor fluctuations. The game’s weekly revenue reached a peak of $20 in late April. Downloads spiked to about 1.5K in mid-April but declined to around 119 by the end of June. Active user numbers followed a similar pattern, reaching a high of approximately 2.1K in mid-April and then settling at around 664 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.